
The Cannonball is a slow-moving, fairly wide projectile that destroys and punches straight through enemies until it has dealt a certain amount of damage, at which point it stops dead. The Cannonball launcher addresses Holly's inability to deal with large targets using the Seeker gun. Similarly, the DPS is so low that the seeker alone cannot destroy heavy enemies alone without dropping the chain, you need to use Firepower, Shutdown or pad the chain with a weaker enemy to destroy such enemies.Ī Cannonball easily punching through a Bomber Titan, and well on its way to another. Similarly the high spread can mean you end up attacking multiple enemies at once, spreading the Seeker's already low damage across too many targets to hold the chain. For example, Vespula's wasps in her final phase can sap your DPS. Unfortunately, the homing property can be a disadvantage as well, as they can track targets that you might not want to hit. However, even at max level, the seeker is simply incapable of destroying heavy enemies without dropping chain without the assistance of Firepower or something to pad the chain out.įirepower is particularly interesting with the Seeker as it not only doubles her total DPS, but allows you to focus purely on aiming the firepower bots, (which are usually quite awkward to aim) while letting the Seeker take care of itself. Holding Combo against light enemies is nearly effortless with this weapon. This weapon shines brightest against sparse enemies at medium range such as Kegs and Wasps. Most other enemies cannot be damaged until they have fully spawned however.ĭPS and range are much lower than Cactus's Assault Rifle, but DPS is almost always fully utilised due to the homing and low overkill. Uniquely, the shots can also track in all three dimensions, allowing you to attack wasps and mines as they spawn.

Each bullet tracks its own target independently, meaning that in some cases you will find your shots splitting up between multiple targets due to the spread. The bullets will try to retarget a different enemy if the first is destroyed, but they expire fairly quickly and may not make the distance unless the next enemy is nearby.

The bullets have extremely strong tracking (will even hit enemies behind you if necessary) and will tend to favor closer enemies in front of holly.

The Seeker gun fires fast, homing bullets at a high rate and with high spread. Seeker in its various reinforcement stages, from left to right.
